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Can we be done with the end of the world?

I don’t mean the song. That’s twenty-five years old and still awesome.

I mean the doomsday prophecies. It’s 12/21/12, the day that some people decided would be the end of the world because it was the end of the Mayan calendar (as so many have already said, my calendar ends every year). I’m twenty-five years old too, but I’m already tired of the people claiming that the world is going to end on such and such a date just because somebody who couldn’t predict the downfall of their own civilization said that it would. I’ve lost track of how many times we’ve lived through “the end” just during my lifetime. Can we just all agree to stop claiming that we know what’s going to happen? The uncertainty of life is part of what makes it so beautiful. We have a (still relatively) beautiful planet that’s going to keep on spinning. We have so many things to explore and learn and see, but if we stop living each day just because we think that things are about to end, we waste so much potential. Just be happy.

Peter Jackson’s first prequel to his sweeping epic Lord of the Rings film trilogy premiered last week. Thanks to some forethought, my friends and I were able to attend a midnight release here in Colorado.

The Hobbit has been one of my favorite books since before I could read. When I was a child, my father would read the book to my siblings and me, and we would pretend that we too had been swept away into grand adventures in Middle Earth. Naturally, like many other fans, I was curious as to how Jackson would be able to adapt one shorter book into a film trilogy. I was not disappointed. The Hobbit: An Unexpected Journey is but the first film that will present the beginning of the story we saw concluded in The Return of the King in 2003.

Now this adaptation covers the first portion of The Hobbit, but it expands upon it, including bits from Tolkien’s extensive body of work. Characters and events from The Silmarillion and the other tales from Middle Earth are brought into play for the film, adding a considerable depth that is expected of Jackson’s adaptations (for example, the love story between Aragorn and Arwen in the LOTR film trilogy is told in an appendix at the end of The Return of the King in the books).

The Hobbit opens with the incredible Sir Ian Holm reprising his role as Bilbo Baggins as he is preparing for his 111th birthday, as shown in The Fellowship of the Ring. He begins to reminisce about how things came to be, and we are soon transported sixty years back in time. Martin Freeman (best known as John Watson from the BBC’s Sherlock) portrays a younger Bilbo, and magnificently captures all of the mannerisms first portrayed by Holm back in 2001. Bilbo is quite content to stay at home until a chance encounter with Gandalf (again played  by Sir Ian McKellen) brings a host of dwarves to his door.

What do you mean we "all look alike"?

What do you mean we “all look alike”?

The dwarves (Fili, Kili, Oin, Gloin, Bifur, Bofur, Bombur, Dori, Nori, Ori, Balin, and Dwalin) promptly and hilariously make themselves at home at Bilbo’s, much to the hobbit’s bewilderment, but answers quickly appear with Gandalf’s return and the arrival of the dwarves’ leader, Thorin Oakenshield. It seems that years ago, Thorin’s ancestors were driven from their home in Erebor, the Lonely Mountain, by the arrival of a terrible dragon known as Smaug. Now they seek to return to Erebor, kill the dragon, and claim his treasure hoard, all with Bilbo’s help (as the scent of hobbit would be unknown to Smaug, unlike the smell of dwarf, elf, or man).

The next morning, Bilbo finds that the dwarves have gone on their way, and he quickly rushes off to join them, realizing that is his chance to experience a true adventure. He is soon swept up in a journey that takes him from the Shire to Rivendell to Goblintown and beyond. Bilbo slowly transforms from quiet homebody to burgeoning adventurer.

As is expected of a Peter Jackson film, the visuals are simply breathtaking. Going back to Middle Earth feels like going home. The score is just as entrancing, aided by lyrics from Tolkien himself. Despite the expansion from the texts, the film never felt too long. The casting was perfect, with the dwarves being highly individual (my initial fear, as there are thirteen of them). The plot is well balanced, establishing moments that we know will be coming, such as the inevitable confrontation with Smaug. The shining moment of the entire film, however, is the riddle contest, in which Bilbo first encounters Gollum and finds the ring which sets so much in motion. Gollum is again played (motion capture and voice) by Andy Serkis, and he’s more real than ever before.

And so, to make a long story short (too late), The Hobbit: An Unexpected Journey is a great beginning to another powerhouse trilogy. I can’t wait for The Hobbit: The Desolation of Smaug in 2013, but until then, I’ll be sure to see part one at least two more times. Don’t just take my word for it. See it for yourself.

The Hobbit is coming. I have had my tickets for a month. That is all.

I’ve accomplished a goal that I’ve had for six years. I finally acquired print copies of the Dungeons and Dragons 3.5 core rule books.

Yes, it’s kind of a big deal. There’s something awesome about having the actual books and not having to rely on PDF versions, especially when outlets for laptops are limited in our gaming spaces. Granted, I don’t have as much use for them right now as I would have a few years ago (mostly due to playing a lot of Pathfinder of late). However, I plan (and oddly enough, even hope) to be a parent someday. So when the girlfriend and I finally do have a kid, they’ll eventually be old enough to pick dad’s Player’s Handbook off the shelf. On that day, family game night gets a lot more interesting.

“Honey, get the dice and the video camera. We’ve been waiting for this moment.”

“Remember, offspring, beauty is in the eye of the beholder. So is antimagic, disintegrate, scorching ray…”

“Two rules. Keep the cleric alive, and never split the party.”

Well, NaNoWriMo has come and gone, as has No Shave November, and I’ll tell you I was a lot more successful at one of these than the other. I barely made any ground in my writing this time around, and I am not going to make excuses. I didn’t sit down to write every day, and that’s all there is to it. There’s always next year for NaNo, but I’d really like to get more writing done in the time between now and then.

The big advantage of my attempt at NaNo this year? I got a lot of planning done. It’s been a few months since I put a good effort toward Aurellis, the novel I started last NaNo. Arsus and Rime are being very patient with me, though they’ve been changing up their stories a bit of late. More on that, and new microfiction soon!

Over the weekend, my girlfriend and I took the opportunity to catch a couple of the latest theatrical releases. First up on the schedule was the latest Bond film, Skyfall.

Caught up in development hell (primarily caused by a bankruptcy filing two years ago), this film has been four years in the making. Franchise fans can rest at last, knowing that every day of waiting has been worthwhile. Daniel Craig is back as James Bond, his third film as Agent 007. The ever-graceful Dame Judi Dench reprises her role as James’ boss, M, making her seventh appearance in a Bond film (a role she first assumed alongside Pierce Brosnan’s Bond in Goldeneye in 1995). Starring as the antagonist of Skyfall is Javier Bardem. Bardem brings an eerie boyish energy to the role of Raoul Silva, a computer hacker with a dark connection to M.

Skyfall’s release marks the fiftieth anniversary of the film series, and I can’t imagine a more perfect present to mark the occasion. Daniel Craig’s performance is emotional and sincere as the movie’s plot forces Bond to revisit his past and secure MI6’s future in a rapidly changing world. When hacker and cyberterrorist Silva attacks the security agency’s headquarters, James must return to England to protect M, who is now facing queries and pressure from oversight organizations. Can 007 succeed in a world where a man can “do more damage on [his] laptop in [his] pyjamas than [Bond] can do in a year in the field”? Is everything as black and white as it seems? Bond travels around the world, from England to Macau, leaving no beautiful woman unseduced and no martini undrunk, and he does it all with impeccable fashion, but as Silva chases M and Bond chases Silva, there’s no telling who might get caught in the crossfire.

Skyfall had a lot to live up to, given the delay and the hype that always surrounds a new James Bond film, and the script and cast do not disappoint. Neither do the breathtaking visuals, fast car chases, intense action sequences (Craig has always been a more physical Bond, as he proved in his free-running intro back in Casino Royale), and beautiful score (headlined by Adele’s “Skyfall” theme). Ladies and gentlemen, break out the suits and cocktail gowns and dust off your martini glasses. Bond is undeniably back.

After braving the cold of a November evening in Colorado to make a trip to the nearby brewery (delicious local stout was had, as was, of course, a martini), we returned to the theatre for the second film of the evening, Wreck-It Ralph.

Wreck-It Ralph is the latest animated feature from Disney, and it is a wonderful tribute to video game lovers everywhere. The film is set inside an arcade, where some games come and go, but others, like the (sadly fictional) Fix-It Felix Jr. remain popular decades after their release. Ralph is the villain of Fix-It Felix Jr., and as such, he spends his days climbing to the top of an apartment building (built over his bulldozed forest home) to destroy it, threatening the homes and lives of the Nicelanders until Fix-It Felix Jr. can come to the rescue with his magic hammer. When the arcade closes for the night, however, Ralph and the other video game characters are free to gather in the Game Central Station, a massive terminal where the characters can mingle, have a beer at Tapper’s, or pass through the power cables into other arcade cabinets.

On the eve of the 30th anniversary of his game, Ralph leaves a support group (hosted by Clyde) after hearing from other villains, and realizing that he’s not thrilled with the idea of remaining a villain. After crashing a party thrown by the Nicelanders in Felix’s honor, Ralph sets off to a first-person shooter to win a medal, believing that becoming a hero in another game will earn him respect. While initially somewhat successful (Ralph does get a medal), his quest is derailed when he accidentally ends up in the racing game Sugar Rush. The childish Vanellope Von Schweetz steals Ralph’s medal, and working alongside her is the only way for Ralph to get it back. Unfortunately, Ralph’s game-jumping could spell disaster for his own game (what happens when the villain doesn’t show up for work?) and potentially the entire arcade.

Wreck-It Ralph is a fun ride, filled with great cameos and background events taken from the long history of video games. You’ll find yourself cheering for Ralph from the get-go, and learn that being a bad guy doesn’t necessarily make you a bad guy. The animation is phenomenal, as we get to see the evolution of gaming graphics from 8-bit to high definition (animators apparently had the most trouble making certain characters move jerkily, having trained their whole careers to strive for fluid motions). The voice acting is spot-on, with John C. Reilly as Ralph and Sarah Silverman (in what may be her most sincere and heartwarming role to date) as Vanellope, and the soundtrack includes catchy 8-bit-inspired tracks by Buckner and Garcia (of Pac-Man Fever fame) and Owl City. By the time the credits roll, you’ll be wishing you could put another quarter in the machine and do it all over again.

Do you read magazines targeted at writers? I read a couple of different ones in my job at the library. I’m not about to claim that it makes me a better writer, but it does help me find some inspiration from time to time. I don’t only read magazines, though. I read blog posts by fellow writers. I follow them on twitter, published or otherwise. I do try to avoid books on writing, but that’s another matter altogether.

There’s an incredible community that is present in the writing world. We’re competition, yes, but we’re also the support network (yes, we have a support group for writers, we meet wherever there is booze). Without this community, I would have given up on my dream of being a writer a long time ago.

There are three things that I’ve learned that a writer must do in order to be successful.

1.) You have to write. I know it might seem self-explanatory, but we have a tendency to get caught up in the distractions of every day. Social media, research, the siren song of google and the endless labyrinth that is tvtropes. All of these things can keep us from doing what we need to do, whether it’s putting pen to paper or fingers to keyboard (and both of those analogies began to sound dirty inside my head the minute I typed them, damn it). I know that I personally am over a week behind on NaNoWriMo right now because of various concept changes and plot shifts and other things keeping me from doing just what I set out to do.

2.) You have to read. It’s been said time and time again that reading is the only way to learn how to write. Find your favorite authors and read their works, early and late. See how they evolved over time. Study how they create characters and build plot events; how sentences are structured and how the story is shaped. Learn what works for you as a reader. Find the authors you don’t like, see what missteps they make so that you can avoid them.

3.) You have to live. Not like breathing and heart beating (though that generally is a prerequisite for numbers one and two above, and anyone finding out about a writer not being alive and still putting out new material should notify me right away). You have to experience things. Without channeling a certain amount of your own life into your characters, they’re going to come across as flat and boring. It doesn’t matter if you’re writing science fiction and have never been to another planet, or if you’re writing fantasy and have never fought a dragon with your bare hands (or in some cases, your bear hands). Everything you do can be turned into an aspect of a story. Did a conversation you had make you laugh? Recreate it in a setting-appropriate manner between your characters. Did you walk home from the bar in the dark last night? Take what you can remember of that walk and channel the emotion of it into your work in progress.

Thank you, fellow writers, for being part of the community that has taught me so much over these last few years. You’ve been great.

House of Leaves is an editor’s nightmare.

I love it. It’s a jumble of narratives, strange font choices and jarring shifts between them, footnotes that ramble on for several pages, and pages that suddenly switch direction as the labyrinthine house that serves as the main location for the book.

It is riddled with grammatical errors, and seems utterly nonsensical to anyone who picks the book up and flips through it, hoping to find some semblance of sanity within the pages. In short, it is everything that a novel about an eldritch abomination should be.

I recently finished reading the book, and I must say that while it was one of the most dense reads of all time, it was incredibly satisfying to be able to put the book down and know that it was complete. There’s nothing beyond the text whatsoever. There is nothing behind me, growling in my ears now that I’ve completed the book. 

In short, read the book if you’re looking for psychological horror. It’s not a quick read, but it will definitely make you think.

November of 2012 marks an important point for me. I’m going to be attempting my second National Novel Writing Month. Last year, though a failure in terms of actually reaching the goal of 50,000 words, was still a great success in that I poured out over 30,000 before losing steam at Thanksgiving.

This year, a lot of things have changed. I’m now working two different jobs, and my overall amount of free time for writing has been greatly reduced. There’s also a lot of uncertainty thus far about what this next attempt will include. I’ve been debating several ideas, and even today I shifted completely from one genre to another. Never mind the fact that I’m still in the process of finding a (semi) permanent new place to live. All of this could be occurring this month.

Did I mention that this month is also going to see the release of Halo 4, James Bond: Skyfall, Wreck-it Ralph, and a host of other games and films I want to play/see? Dethklok and Trans-Siberian Orchestra concerts? Thanksgiving with my family? Christmas shopping? Dungeons and Dragons campaign to finish running? A presidential election? Okay, now I’m just ranting. Point is, it’s a busy month. Now if you’ll excuse me, I’ve got less than five hours to crank out my 1600 words for today. These 200 or so don’t count.

My entry for my Hallowe’en Writing Challenge is here. Thank you participants, and Happy Hallowe’en.

“The Last One”

The fire had died down too much during the night, but it couldn’t be helped. I’d been in desperate need to rest after three straight days of running from them, and Marcus had been caught by them partway through the second day, so there was no one to share the watch. His screams had followed me, even into sleep.

As soon as I woke, I scrambled for a handful of twigs, leaves, and sticks to rekindle the flames, knowing that they were the only thing that would really keep them away. Once the fire was beginning to burn in earnest, I checked the gun I’d managed to grab from the facility guard’s body, a Colt 1911. “Only four rounds left,” I sighed as I checked the magazine. The .45 had been effective against them so far, but there were so many of them. Only one of us, me, now that they’d gotten Marcus. I sighed again, managing once more to hold back the tears that had threatened for the last day and a half, and chambered a round.

“He’s gone. Get over it. Get up, and get moving.” I added a small branch to the fire, watching as the flames kissed and embraced it, growing larger and brighter. As I listened for footsteps in the distance, I reflected on the past few days and marveled at how quickly everything had fallen apart.

We’d joked  for years, about how we couldn’t wait for it, and how our lives as video game geeks had prepared us for this exact situation. Well, let me just tell you that nothing, and I mean nothing can prepare you for the sight of your best friend being swarmed and eaten by those…things. We said that we’d make it through together, and now…I put my first three bullets into their heads. The fourth went through Marcus’ eye when I realized he wasn’t going to get away, when he realized what would happen if I didn’t.

The fire had scared them away, we didn’t know why, and I still don’t. I had the Zippo Marcus had given me for my eighteenth birthday, even though I didn’t smoke. I told him his habit would kill him. He said my nagging would be the death of him. Well, we were both wrong, but he was closer.

A crack of a twig breaking snapped me back to the present. They were here. I’d not gotten the fire started in time, and now they were here. “Son of a bitch,” I muttered, grabbing the burning branch in my left hand and the Colt in my right. They were getting closer, surrounding me, but there was no way in hell they could know what my plan was. I knew I wasn’t going to survive, but I was going to take as many of them with me as I could. I fired my first three shots as they came into view. I dropped my torch into the dry leaves and raised my gun to my head.