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Tag Archives: games

Another summer has come and now mostly gone, and the children will be starting school soon. I’m enjoying a few days of vacation time in the aftermath of the Renaissance Festival (which, both in terms of supplemental employment and getting to spend time with friends, was a resounding success), and getting around to some stuff that’s been needing attention at the house. Goodbye old, rotting wood swing set that the previous owner built, hello new swing set that we’ll likely pass on to the next house owner.

The girls have discovered Yu-Gi-Oh on Netflix, and it’s been great fun to introduce them to the card game that I’ve been playing since 2004-2005. The core mechanics have remained largely unchanged, but the introduction of a lot of new types of monsters since I had last played (like, college, 2010) has made for a decent learning curve, even for me. I’m looking at using the laser cutter at the library to make myself a nice, wood engraved playing surface. It would be a) a fun project, and b) a really cool thing to show off.

Speaking of the library, I survived the 2018 Summer Adventure! I’m really tempted to get myself the Welcome to Night Vale “I Survived the Summer Reading Program” patch. I ran more programs for the teens during those two months than I ever would’ve imagined when I took on this job a year and a half ago. I’m still loving the whole Teen Services side of things (though it would be nice if I could go a summer without our Teen Services Librarian leaving). I’m actually excited for the school year to start, because it means that I get to go do more outreach events and book talks at local schools. It’s one of my favorite parts of the job, because it’s part acting and part readers’ advisory.

I’m going to do more writing over the next couple of months. V’s holding me to it, so I know that it’ll actually get done. Until then, we’re going to be celebrating the 12th anniversary of the day we met. Take care, and I’ll see you soon.

I pitched a D&D campaign idea to some of my old group the other day. Partially inspired by Overwatch and HBO’s new take on Westworld, I began to think about a party of warforged gunslingers (this would be a 3.5/Pathfinder hybrid game). There are enough archetypes within the gunslinger class to give a party of 5-7 players a few unique abilities. I think probably a single session, with a Seven Samurai/Magnificent Seven sort of plot. A group called in to defend a small village against an overwhelming force. I’m going to make this happen. It’s just a question of when. It’s always fun to have a one-shot ready to go should the opportunity arise.

I’ve accomplished a goal that I’ve had for six years. I finally acquired print copies of the Dungeons and Dragons 3.5 core rule books.

Yes, it’s kind of a big deal. There’s something awesome about having the actual books and not having to rely on PDF versions, especially when outlets for laptops are limited in our gaming spaces. Granted, I don’t have as much use for them right now as I would have a few years ago (mostly due to playing a lot of Pathfinder of late). However, I plan (and oddly enough, even hope) to be a parent someday. So when the girlfriend and I finally do have a kid, they’ll eventually be old enough to pick dad’s Player’s Handbook off the shelf. On that day, family game night gets a lot more interesting.

“Honey, get the dice and the video camera. We’ve been waiting for this moment.”

“Remember, offspring, beauty is in the eye of the beholder. So is antimagic, disintegrate, scorching ray…”

“Two rules. Keep the cleric alive, and never split the party.”