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Tag Archives: Dungeons and Dragons

I love Baldur’s Gate 3.

I’ve been playing it almost exclusively for the last two months, and have somehow lost over 150 hours (according to Steam, though the game itself says it’s more like 120).

I have never gotten this into an RPG before that wasn’t pencil and paper, and I can think of only a handful of games I’ve spent this much time and energy on, especially in such a short timeframe.

I first started playing tabletop D&D as a freshman in college. Some of my floormates were getting a 3.5 edition game going, and I was invited to join. There’d never been a big enough group of people in my hometown who knew how to play, so I never got to play before college. Needless to say, I leapt at the opportunity to play this fabled game, and I’ve been hooked ever since. We switched to 3.5/Pathfinder stuff when 4E came out, but since 2014, I’ve been playing 5th Edition almost exclusively. Despite this long relationship, I never got into any of the D&D video game properties like Neverwinter Nights or Baldur’s Gate. That all changed this year, when Larian Studios released Baldur’s Gate 3.

Based on the 5th Edition ruleset, BG3 is an incredibly immersive experience. In case you’ve somehow missed this cultural juggernaut thus far, the premise is this. One hundred years (roughly) after the events of the first two games in the franchise, a new threat has arisen in Faerûn. You play as one of a group of adventurers who have been captured by illithids, more commonly known as Mind Flayers. These creatures have infected you and your fellow prisoners with parasites that have taken up residence in your brain. The process that follows will inevitably (and painfully) transform you into a Mind Flayer as well. Before the horror can fully set in, the Mind Flayer ship you’re travelling on is attacked by a group of githyanki, a race of psionic warriors dedicated to combatting illithids anywhere they appear. When the ship crash lands along the Sword Coast, you’re lucky to survive. You’re quickly embroiled in local events as a battle looms between a druid grove sheltering tiefling refugees and a nearby camp of goblins. From here, you’re able to recruit your fellow infected in order to build your adventuring party, seeking a cure for the parasites in your heads as you make your way back to your home city, Baldur’s Gate.

The game boasts an immersive character builder, but also includes numerous pre-built characters that can be selected. Astarion, the elf rogue; Karlach, the tiefling barbarian; Lae’zel, the githyanki fighter; Shadowheart, the half-elf cleric; Gale, the human wizard; and Wyll, the human warlock are all available as Origins characters. If you choose to play as an original character, you can add all of the Origins characters to your adventuring party (though only up to three of them can accompany you at any given time). The final option for a player character is The Dark Urge, an evil-leaning character (that has a default race and class, but those can be changed in creation if you like) with ties to the previous games in the series. Whomever you choose to play as, you’re faced with an escalating series of challenges as you search for answers. The illithid tadpoles in your brain aren’t acting the way they normally would, and a conspiracy stretches all the way to the top of the Upper City of Baldur’s Gate, ensnaring you and your companions.

The gameplay, again, based on D&D’s 5th Edition ruleset is pretty straightforward, and Larian studios included three different difficulty settings so that players who are less familiar with D&D can still enjoy the depth of the story. As a veteran D&D player, but not used to the video game format, I opted for the middle road of Normal difficulty. I quickly acclimated to the controls (once I replaced my dying mouse, which had a tendency to double-click on its own, much to poor Astarion’s frustration). Now my first party, based around a gnome bard, is approaching the end of their journey, and my second playthrough with a half-orc monk is making solid progress in the first act of the game. Because there are so many possibilities for your journey to take, it’s absolutely worth the time to play at least twice. You’ll see that different character types will be offered different approaches to situations, and start to see things that you might have missed the first time around. Regardless, it’s going to be a good time.

I’m not in the business of doing video game reviews, but every once in a while, I just have to let y’all know that I’m enjoying something new. I hope you are too.

So, over the last few months, I’ve been playing D&D again, and it’s been the best thing. Since 5th edition first released, I’ve only dabbled in it, occasionally running games for some of the local teens (though usually only a couple of days out of the year). I’d only gotten to play in a couple of one-off sessions, never really going beyond the basics.

Then my in-laws mentioned the possibility of a game. Between D&D Beyond and Skype, it’s workable for us to play together, despite being scattered around the world (though timing is a trick).

Now I’m playing a bard for the first time ever (I’ve been playing 3.5/Pathfinder since 2006, but never had the chance to play one), and I’m having an absolute blast. V and I are playing gnome twins, a bard and a warlock. It’s been a great way to connect with my brothers- & sisters-in-law, and get to share our mutual love of D&D.

I don’t usually play spellcasters or support characters unless I’m running the cleric, and that makes Valcryn a pretty new role. It’s fun learning how to best utilize his blend of inspiration and other buffs/debuffs. It has ended up especially hilarious since he’s not the face of the party, with that role somehow falling to my brother-in-law’s human fighter, who has both lower charisma and strength than the gnome bard.

It feels so good to be rolling dice as a player again, y’all. But of course, I’ll be getting back into being a Dungeon Master soon too. We’re going to be working on teaching the children to play 3.5, so that they can appreciate where we came from, and how we got to here.

“Grab your lucky d20, folks, because things are about to get dicey.”

I pitched a D&D campaign idea to some of my old group the other day. Partially inspired by Overwatch and HBO’s new take on Westworld, I began to think about a party of warforged gunslingers (this would be a 3.5/Pathfinder hybrid game). There are enough archetypes within the gunslinger class to give a party of 5-7 players a few unique abilities. I think probably a single session, with a Seven Samurai/Magnificent Seven sort of plot. A group called in to defend a small village against an overwhelming force. I’m going to make this happen. It’s just a question of when. It’s always fun to have a one-shot ready to go should the opportunity arise.

Some quick updates.

We got a cat. Her name is Hermione, and she’s incredibly smart and sweet. However, it’s very true when they say that having a cat is one of the worst things a writer can ever do, re: distractions. I’m learning this all over again.

I got through season two of Daredevil and loved it. Was it perfect? No. Case in point: Asian and Asian American representation. Jon Bernthal kills it as the Punisher/Frank Castle (and I don’t watch The Walking Dead, so I really had no prior experience with his work as an actor). Foggy remains my absolute favorite character on the show. I also finally got to see the first season of Agent Carter, which is a delight. Peggy kicks ass across the 1940s, breaking limbs and stereotypes all the way.

I’ve been working on a D&D campaign for next month’s local game convention. It’s eating a lot of my creative energies, making it tricky for me to focus too much on anything else. I’ve also been reading a LOOOOOT. I knocked out V.E. Schwab’s A Gathering of Shadows a few weeks ago, and I’m in the middle of Sam Sykes’ The City Stained Red, which may be one of the best fantasy books I’ve ever read. I swear it’s like he sat in on some of my college D&D sessions and captured characterization from them. I love it. On a more realistic side, I also just finished reading Tess Sharpe’s Far From You. Holy god damn, this one was intense. Illicit love, murder, drugs, and a quest for the truth keep you turning pages non-stop. It’s not something I expected to pick up, but there was a great discussion of it during a Twitter chat about queer YA titles, and it hooked me.

It’s tempting to use some of what I’ve been reading for the D&D campaign. The magic system from Schwab’s work, for example, is one of the most clever presentations of elemental manipulation I’ve seen since Avatar: The Last Airbender. It would be fun to introduce some plot elements from books and then encourage the kids to go check those books out from my library, and would definitely boost the outreach factor. “Hey kids, if you liked my campaign, try these books!” We’ve already seen a boost in checkouts of our 5th edition manuals. Imagine what that could do for our fantasy literature circulation…

The 3D printer at work is awesome. I’m looking into utilizing it for some cosplay props, and I’m really exicted about the prospect of hosting a cosplay-themed program in our Makerspace soon.

Fireside opens for submissions this Friday. I’m going to be writing. More soon!

 

My friends and I are nearing the end of our latest Dungeons and Dragons campaign, and so we’re turning our thoughts to the future of our gaming sessions. Since it’s been a while since the last time I ran a game, I decided that I would take it upon myself to serve as the Dungeon Master for our follow-up game (we take turns so that nobody gets completely burned out by running a campaign every week).

Now I’ve been a fan of pirates for a long time.

In case you hadn't guessed...

In case you hadn’t guessed…

And the Pirates of the Caribbean movies and the One Piece manga and anime have served to inspire further ideas. So when it came time to come up with something new for our D&D group, there was really only one logical decision. Pirate campaign it is!

We tried to do one of these before, and it was fun, but the group got too big and unstable. This is going to be an invitation-only thing, because with what I have planned, there’s going to be enough going on with all of the NPCs I’ll be running. Right now, it’s in the development and research phase. I’ve attempted to learn from the mistakes of our last attempt, and so I’m putting as much forethought into it as I can.

Influences: As I’ve mentioned, the two big influences are going to be the Pirates of the Caribbean series and One Piece, with maybe a scattering of Terry and the Pirates and Treasure Island (and as much real history as can possibly be crammed down my players’ throats).

Setting: The primary setting is going to be Faerûn, though I’m open to expanding out from there (namely because I love Warforged, so there will be at least some connection to Eberron), probably via Planescape (because I’ve already toyed with the idea of setting at least one session in the city of Sigil). Most of the shipboard action will take place on the Trackless Sea, and it gives me a lot of room to add some details of my own.

Rules: We’ll be running a hybrid rules system, utilizing our favorite aspects from Dungeons & Dragons 3.0 and 3.5 rules and Paizo’s Pathfinder Roleplaying Game. We’re accustomed to a certain level of character power, so I’m having everyone roll a gestalt character as per Unearthed Arcana.

Additional House Rules: All characters get max HP at each level. Spellcasters DC’s for spells are determined by their remaining highest spell slot/prepared spell (this way a 20th level wizard’s fireball spell is far harder to dodge than an 8th level wizard’s). We tend to waive racial requirements for prestige classes as well.

So yeah. I’m going to be spending a lot of free time building NPC pirates and related characters for a while. Goal is to go some time in January. In the meantime, I’m open to any suggestions.

I’ve accomplished a goal that I’ve had for six years. I finally acquired print copies of the Dungeons and Dragons 3.5 core rule books.

Yes, it’s kind of a big deal. There’s something awesome about having the actual books and not having to rely on PDF versions, especially when outlets for laptops are limited in our gaming spaces. Granted, I don’t have as much use for them right now as I would have a few years ago (mostly due to playing a lot of Pathfinder of late). However, I plan (and oddly enough, even hope) to be a parent someday. So when the girlfriend and I finally do have a kid, they’ll eventually be old enough to pick dad’s Player’s Handbook off the shelf. On that day, family game night gets a lot more interesting.

“Honey, get the dice and the video camera. We’ve been waiting for this moment.”

“Remember, offspring, beauty is in the eye of the beholder. So is antimagic, disintegrate, scorching ray…”

“Two rules. Keep the cleric alive, and never split the party.”