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So, Chris Kluwe wrote a novel. And you know something? It was pretty damn good.

I picked up an eARC of Otaku a while back, courtesy of the fine folks at NetGalley, and I was very impressed by Kluwe’s fiction debut. While it wasn’t the first time he’d published a book, Otaku was a bold step in a new creative direction.

In a world ravaged by the Water Wars (or the Dubs), only one thing keeps the general public entertained: Infinite Game. Infinite Game is the ultimate virtual reality experience, fully immersive, played in a full-body haptic feedback suit. Players strive for physical fitness because real world skills transfer one-to-one into gameplay. And in the world of Infinite Game, one guild stands above the rest: the Sunjewel Warriors. Their leader, Ashura the Terrible, is one of the top-ranked players in the world, and people in-game and out are willing to do whatever they can to stop her. Threats of death and sexual violence follow her everywhere.

Ashura, aka Ashley or Ash, lives in Ditchtown, a series of massive towers that soar above the raging waters where Miami used to be. Her dad hasn’t been in the picture for years, and her mom was never the same after her time fighting in the Dubs. Most of Ash’s income goes to paying for her mother’s treatment. Then there’s Kiro, Ash’s younger brother. A newbie in Infinite Game, Kiro is struggling to find his own place, outside of his sister’s long shadow. She’s doing well enough in Infinite Game, with her streams bringing in viewers (and revenue) like never before, but things are still hard. So, to supplement her game income, Ash occasionally engages in real-world operations. Working through some members of her mom’s old unit, she puts her Infinite Game skills to the test, flying drones, conducting recon missions, and so on. No one needs to know.

Things take a drastic turn when one of Ash’s guildmates, Brand, vanishes, only to reappear on the opposing side of one of Ash’s less-than-public missions. Sent to infiltrate a supply shipment, Ash finds haptic suit components that override the gamer’s own control, leading them out into the real world while still believing themselves to be immersed in Infinite Game. Soon, people are dying, and Ash and the rest of the Sunjewel Warriors are “recruited” to find out who is trying to turn gamers into their own private army.

Reminiscent of Ready Player One and Snow CrashOtaku is a great debut novel, full of clever technology, intense action, and badass women setting out to save the world. While Kluwe’s prose is not as strong as it has the potential to be, he’s off to a good start. His own experiences in online gaming (in World of Warcraft, League of Legends, etc.) and social media definitely shine through. I can’t wait to see what he comes up with next.

My thanks to NetGalley for providing me with the eARC in exchange for a fair review.

Seanan McGuire’s Wayward Children series has been one of my favorites for a couple of years now, and I leaped at a recent opportunity to check out Come Tumbling Down, the 5th novella. Warning: Some spoilers for earlier books in the series follow.

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Eleanor West’s Home for Wayward Children is a school for children who have ventured to other worlds and come back again. The school has three rules. No solicitation. No visitors. No quests.

Rule #3 gets broken a lot.

Some time ago, Jack Wolcott killed her twin sister, Jill, in order to protect the other students at Eleanor’s school. With Jill in her arms, Jack returned through their door to the Moors, where Jack intended to resurrect Jill and maintain the balance of power there. At the outset of Come Tumbling Down, Christopher (a fellow student, and a bit of a musical necromancer), has moved into Jack’s old room in the basement, and is suddenly interrupted by a lightning storm that generates a door from the Moors. Through the door steps Alexis, Jack’s beloved, bearing a Wolcott twin in her arms. Which Wolcott twin is slightly more complicated, and where our quest begins.

With the aid of Cora (a mermaid doomed to life ashore unless her own door returns for her), Christopher quickly rallies Kade (the Goblin Prince in waiting) and Sumi (the future savior of the world of Confection) to travel to the Moors. There, they plan to defeat Jill and her vampire Master, save Jack, and restore the now-disrupted balance of the world. That is, of course, if they all survive the many other monsters that dwell there.

Seanan McGuire continues to weave an incredible tale across the many worlds of the Wayward Children series. Come Tumbling Down is no exception to the brilliance. This latest novella is just as tightly paced, filled with a diverse cast and McGuire’s signature snarky humor. I loved this book just as much as I’ve loved the rest of the series to date, and I can’t wait to see what comes next.

“New things are the best kind of magic there is.”

Thanks to NetGalley and Tor.com for an e-arc of this book in exchange for an honest review.

Steel Crow Saga is brilliant, y’all. I had the phenomenal happenstance of meeting Paul Krueger in person back at Denver Pop Culture Con, and knew almost instantly that I was going to love his newest book. I thought that Seven Blades in Black was going to be the most anime-esque fantasy novel that I read in 2019, and I was happily wrong. Steel Crow Saga hits on a lot of classic anime tropes while still managing to be wholly original.

Jimuro is the Iron Prince, heir to the throne of Tomoda. He’s a steelpacter, like many of his fellow Tomodanese. By bonding his soul with metal, he can sharpen/harden/heat the blade of a sword he wields, and fire bullets with unerring accuracy. He is, however, a peaceful man at heart, and longs to return from his exile in Sanbuna, even if it means serving as a puppet king in his late father’s place.

Tala is a Sanbuna soldier, a sergeant assigned to ensure Jimuro’s safe return to the capital of Tomoda. Through the Sanbuna tradition of shadepacting, she has an animal soul bonded to her own. Her companion, Beaky, can be summoned to fight alongside her, or to provide aerial reconnaissance. Tala harbors a deep grudge against Tomoda for the deaths of her parents and her brother, Dimangan.

Xiulan, like Jimuro, is royalty. As the 28th princess of Shang, however, she is nowhere near the top of the line of succession. With her own shade, a white rat named Kou, she operates as a detective of the Li-Quan. She hopes to find Iron Prince Jimuro and deliver him to her father, the Emperor of Shang, in order to raise her own standing.

Lee Yeon-Ji is a thief from the streets of Jeongson. Her chief rule of looking out for herself has gotten her through until now, but she’s on the verge of being executed before Xiulan arrives. The princess needs her help to track Jimuro. At the promise of a shade of her own, something no other Jeongsonese has ever had, she leaps to the detective’s aid.

En route to Tomoda, Sergeant Tala is forced to take drastic action to ensure Jimuro’s survival when a splintersoul attacks her. This man has done what was believed to be impossible, and bonded to more than one shade. Now a walking army unto himself, he seems set upon destroying Jimuro’s guard, and Tala and her team are quickly overwhelmed. Soon, she and Jimuro are left to fend for themselves. Meanwhile, Xiulan and Lee are attempting to intercept Jimuro so that they can turn him over to Shang.

This book was an utter joy to read. Brilliant action sequences, a Pokémon-esque summoning system, and heartbreakingly beautiful characters make Steel Crow Saga an absolute treasure. I can’t wait to see what Paul writes next, even if he never returns to the blend of Asian cultures that is this world. Check it out.

Sal the Cacophony has a list of seven names, and a very large gun.

The self-professed “manhunter” (because it sounds more dramatic than “bounty hunter”) brings ruin wherever she goes, and she is hellbent on her revenge.

See, for generations, the Imperium sought to rule the world through magic, and for the most part, they succeeded. The nuls, who lack the Lady Merchant’s gift of magic, began the Revolution, uncovering and crafting mighty weapons to secure their freedom from Imperial forces. Residents of the Scar were frequently caught in the middle.

Then the Empress gave birth to a nul, and declared that her child would still become the next Emperor, despite objections that a mage must lead the Imperium. A conspiracy was hatched. A group of powerful mages led by Vraki the Gate launched a secret plot, hoping so install a magic-wielder to the throne instead. The members of the Crown Conspiracy, as it came to be known, failed in their initial attempt and scattered across the Scar, becoming Vagrants. Despite this setback, it was inevitable that Vraki and his followers would eventually regroup and begin their plan anew. These wandering mages soon became aware that someone, or something, was hunting them down: Sal the Cacophony.

Sal is a wreck of a human being. She bears countless scars, both physical and emotional. She drinks and swears excessively. She’s willing to sink to almost any depth in order to cross every last name off of her list. She may very well be my favorite fantasy protagonist of all time. She is the only one capable of wielding the Cacophony, the fearsome gun from which she takes her name. With the assistance of Liette (Sal’s lover, and the brilliant spellwright who crafts the enchanted shells used by the Cacophony), Congeniality (her carnivorous, Chocobo-inspired mount), and a kidnapped Revolutionary soldier named Cavric, Sal just might be able to track down the members of the Crown Conspiracy before Vraki the Gate can complete his newest plan. They may even save a few lives along the way. Or at least keep the collateral damage to a minimum.

Seven Blades in Black is an absolute blast of  a book. The creativity and care that Sam Sykes has put into his worldbuilding this time around is undeniable, not that his previous work had been lacking. This book gave me all of the best Trigun feels, y’all. It’s high-action fantasy with a gunslinger as a protagonist. Sykes combines gunfire with one of the most clever magic systems I’ve ever seen. Mages make a Barter for their powers. In a very Fullmetal-Alchemist-equivalent-exchange manner by way of The Monkey’s Paw, they must pay a cost. Maskmages, for example, gain the ability to shapeshift, but the more they do so, the more their own physical features will fade away. Skymages can control winds, soaring above a battle, but will slowly lose the power to draw breath, and eventually suffocate. The world itself is just as scarred as Sal, as it turns out that putting these spellcasters into combat situations tends to screw up, well, everything. Cities crumble, burn, or freeze at the whims of the Imperium. Then there’s the Revolution, whose massive suits of powered armor wield Gatling-style cannons that pulverize anything they aim at. They counter Vagrants and Imperium mages alike with gunpikes, tanks, and Relics, pieces of ancient technology that may or may not be alive.

Sykes skillfully blends military might and magic, thieves and merchants, cultists, and eldritch abominations ripped from their homes and deposited into Sal’s world. The journey is a long one, but well worth it, and I can’t wait for the second book in this series.

Eres va atali.” 

“I used to fly.”

Hey y’all. It’s been a while since my last book review, so I’m going to talk to you for a minute about Neal Shusterman’s Thunderhead. Minor spoilers for Scythe will likely occur throughout, given that this is book #2 in trilogy.

Thunderhead is set in a future world of plenty, where death and poverty and illness and war have been eliminated by the Thunderhead, an artificial intelligence developed from what we currently call “the cloud.” Every human has nanites in their blood that reduce pain from any injury, and slowly repair any damage. And if by some unfortunate accident, you happen to die, a drone will recover your body and take you to the nearest facility where you can be revived (your first one’s free!).

However, in order to curb overpopulation, the Thunderhead allows for the Scythes. Scythes are an order of highly skilled assassins (of sorts) who exist to keep humanity’s numbers in check. They maintain a quota of gleanings, permanent deaths for a chosen few to remind people of the mortality that the entire race once faced. Anyone who is gleaned by a Scythe earns immunity for their family for a year.

Book one in the series, Scythe, follows Rowan and Citra, two young teens who are chosen as apprentices to Scythe Faraday, who intends for one of them to become his successor. Their training leads to the widening of schisms within the Scythedom, and soon they find themselves pitted against each other over the right and wrong ways to go about their duties of gleaning.

Thunderhead picks up several months after the events of Scythe, with Citra now serving as Scythe Anastasia, and Rowan operating in the shadows, gleaning other Scythes who he deems to be immoral and corrupt. Dubbed Scythe Lucifer, he lives a life on the run while Anastasia is honored for her rather benevolent take on gleaning (giving her victims a month’s warning, and allowing them to choose the means by which they will die).

This book introduces more perspectives from the Thunderhead itself, giving the reader powerful insight into the all-powerful AI’s thoughts and concerns. We also meet Greyson Tolliver, a young man who has devoted his entire life to serving the Thunderhead, and has his loyalty tested to the extreme. While this can feel like it’s drawing attention away from Rowan and Citra, it contributes to the worldbuilding. And while Scythe had a phenomenal dystopian feeling, there were many questions left unanswered that are picked up in these chapters and monologues.

Now Anastasia and her current mentor, Scythe Curie, have been targeted by a mysterious attacker who seems intent on ending them both permanently, while Rowan grapples with the consequences of his actions as Scythe Lucifer. The Thunderhead muses on the Separation of Scythe and State, lamenting its decision to refrain from interfering with the actions taken by members of the Scythedom, finding clever ways to work around the various safeguards that it has installed in society (and maybe finding out more than it was ever meant to know).

All in all, Thunderhead is a powerful followup to Scythe, a worthy companion and, to my simultaneous joy and rage, the second book in a trilogy. Book three is due in 2019, and I can’t wait to see how this all wraps up.

I’ve been following Sam Sykes on twitter for a while, and given my affinity for both well-crafted fantasy worlds and action-adventure stories, it was only a matter of time before I picked up a copy of The City Stained Red, the first book in Sam’s Bring Down Heaven series.

At almost 650 pages, The City Stained Red is a doorstopper of a book, but a fast, fun, vicious read. The book follows Lenk, an adventurer that some readers may recognize from Sykes’ previous series, The Aeon’s Gate Trilogy (though reading that series first is by no means a prerequisite for Bring Down Heaven). Lenk has finally decided that he’s done with killing, and wants to put aside his sword and pick up what he believes will be a normal life in the trade hub city of Cier’Djall. He and his friends, Denaos the thief, young wizard Dreadaeleon, khoshicht (Sykes’ clever take on elves) archer Kataria, healer/priestess Asper, and dragonman Gariath have killed scores of people and monsters. With the money owed to them for their services, they could happily retire from their violent lives. However, the man who owes them is not so easily found.

Cier’Djall is a massive, sprawling city, and the wealthy who rule over it have made their gold by selling silk produced by enormous spiders. However, the beautiful silk-draped spire that towers over the city leaves long shadows. In darker corners of the city, some of the poor are disappearing, and the ruling fashas may be to blame. Two rival churches seek to position their armies within the city, and tensions are running high as negotiations between them loom. Then, there’s the small matter of the local thieves guild and their ongoing conflict with a new but powerful cult that claims to have demons backing them. This is reality in the city where Lenk hopes to find Miron Evenhands, the priest at whose behest they have been doing what they do best. Cier’Djall is a bonfire piled high, drenched in oil, and awaiting a spark, and Lenk and his friends are unwittingly bringing lit torches through the gates.

The City Stained Red takes a page from A Song of Ice and Fire by presenting chapters from the perspectives of each member of Lenk’s band of adventurers. After arriving in Cier’Djall, they split up to try to located Miron, each using their unique skills and connections to make their way through the city. Denaos has connections from his previous life in the thieves guild, the Jackals. Dreadaeleon seeks the assistance of the Venarium, the wizard’s alliance. Asper, a follower of the same church as Miron, travels to the various temples in the city. Kataria finds herself in Shichttown, a slum where the non-humans try to live out of the way of the fiercely racist upper class. Gariath attempts to gather information from another dragonman who works as a bodyguard for one of the fashsas. Lenk is trying to cope with the fact that his pursuit of retirement may lose him the closest thing he’s ever known to a family. None of them are remotely ready for what they find.

After a footwar between the Jackals and the Khovura cult spills from the back alleys into the streets, every faction with an interest in controlling the silk trade comes out of their corners swinging, and Lenk and company can do little more than hope to survive.

I absolutely loved this book. Sykes blends dark humor and trope deconstruction beautifully. I’m already reading the sequel, The Mortal Tally, because I couldn’t wait to see what happens to these folks next. Reading about these characters is like watching my college Dungeons and Dragons group in action. There’s violence and bloodshed, but also fervent emotion. It’s a wonderful thing.

Edit: As of 7/26/16, a copy of this review can also be found here and here.

So. Overwatch.

It kind of snuck up on me, not going to lie. I remember seeing a few bits and blurbs about it a while back, and getting pretty excited by the sheer variety of the characters (an article about Zarya’s addition to the game really pulled me in). The last new video game I bought for myself (not as a gift for someone else) was Minecraft last summer. Every other game I’ve purchased within recent memory was a used Wii game or a “new” game for my NES or Super Nintendo. My playthroughs of the Arkham Asylum games and Injustice were facilitated by my local library rather than dropping money I didn’t have on a game I didn’t need. But there was something about Overwatch that just called to me. Maybe it was the comparisons to things like Team Fortress 2. Maybe it was the promise of something so drastically different coming from the folks at Blizzard.

So yeah, I’ve been playing a lot. Not so much as some of my friends, but I waited almost two weeks after it came out to start. It arrived as a belated birthday gift, and I’ve been loving it. There’s not a lot of change from one gametype to another. You’re attempting to capture or defend a series of points on the map or escorting/defending a moving payload or capturing/defending a point and then escorting/defending a payload. It’s fairly straightforward, but with each player on either side being able to choose from any one of 21 unique heroes, it’s never the same match twice.

A lot of the joy is in that variety. You can change heroes any time you choose, so long as you’re willing to return to a spawn point (you can also switch at respawn), and so you’re never lacking a character who can counter an enemy’s strengths or offset an ally’s weaknesses. Because of this, it’s really in your benefit to learn to play as many of the different heroes as possible, or at least one for each category (offense, defense, tanks, and supports).

Lucio’s great fun for me. Speed, healing, and a knockback effect let him excel at holding a point when you’re near ledges. Being able to self-heal puts him at the top of the support list for me, even though he lacks Mercy’s oomph as a healer. He’s agile, and in the right hands can harass an enemy team just as well as Tracer. His speed boost can be used from the beginning of the round to get your entire team to the objective sooner, too.

Hanzo. You’ve got to love a sniper with a bow and the ability to climb over a lot of the obstacles in his way. His mobility is second really only to Genji. His ultimate is devestating to anyone who can’t get out of the way. I know that he’s a defensive character, but he’s mobile enough to be valuable to attacking teams as well, depending on the map, especially since his sonic arrow provides enemy recon faster than Widowmaker’s ultimate (albeit for a shorter time and over a smaller area).

Pharah is my go-to offense hero. I’m learning Tracer, and Soldier 76 is ridiculously straightforward for anyone who has ever played an FPS, but Pharah’s range and power maker her one of my favorites. On an open map, she can rain down rockets on an enemy team, with her hover ability rendering her very difficult for most heroes to accurately hit. She can also make good use of her rocket launcher from the ground, saving her jump jet for an emergency escape.

I’ve never been big into MMOs, and so my experience with tanking is rather lacking. Still, Winston makes for a great introductory character to the role. He lacks range with his weapon, but it auto-hits anything in range. Combine that with his leaping, and you can catch a lot of squishier heroes off guard. He can easily be used to clear of room of Symmetra’s turrets by combining his cannon and shield.

And then there’s Junkrat. Stupid fun. I love TF2’s Demoman, and Junkrat takes all of the grendade launcher goodness and adds a pseudo-stun with his steel trap. If I’m on defense, and there’s not already a Junkrat on the team, he’s a sure pick at some point in the match.

So, yeah. I’m learning more of the heroes, because everyone has a place somewhere in the game. Finding which hereos work best together is a lot of fun, and Blizzard is already talking about DLC heroes, maps, and gametypes in the future.

Now I’m going to try to get some actual story writing done. Until then!

The world is burning, one person at a time. A new sort of plague, a spore known colloquially as Dragonscale, is infecting hundreds of thousands around the globe. It begins with something small. It gets into your head. It grows. You feel fine until you see it on your skin-a small stripe, like a gold-flecked stain. You might even mistake it for a bruise at first. But then you know you have it. You know that you’re going to burn, and it’s only a question of when. No one knows exactly how it spreads, and there’s no sign of a cure short of being killed before you ignite. You’ll smoke a bit first, and then you’ll combust, unless someone decides to end your life before then.

In the midst of the chaos is Harper Willowes, a Portsmouth nurse who sincerely wishes for nothing more than to be able to help others through the crisis. She volunteers her services caring for the infected while her husband Jakob works for the Public Works Department, helping to clean up the devastation left behind by the burning infected. It’s at work that Harper first meets the Fireman. He brings a child in for treatment, not for the Dragonscale covering him, but for a ruptured appendix. After the boy, Nick, is taken in for surgery, the Fireman vanishes. A few days later, Nick is gone as well, leaving only questions in his wake. Then, disaster strikes and the Portsmouth Hospital burns to the ground. Harper escapes, but soon makes two discoveries. She’s pregnant and she has the ‘scale. Believing himself to be infected as well, Jakob snaps and Harper is forced to flee for her life and that of her unborn child.

When all seems lost, the Fireman intervenes. He rescues Harper from Jakob’s pursuit and secrets her away to a small camp where over a hundred and fifty infected are living in hiding, including Nick. Living and thriving, to Harper’s great surprise. While there’s no cure for the spore, the people of the camp have found a way to live in harmony with the Dragonscale, under the leadership of Nick’s grandfather. Harper’s medical skills quickly make her indispensable. The camp, however, is no paradise. As panic grips the nation, marauders seek to eliminate any infected. Harper only wants to survive long enough to deliver her baby, but internal power struggles in the camp threaten to expose them all to the roving Cremation Crews. The Fireman may be the only one who can save them all, but he hides a dark secret of his own.

Joe Hill takes on an apocalypse of his own, one that rivals The Stand in scope and violence (not to mention pop culture references). As the world around them burns, his characters must face the fact that other humans may be a greater threat to them than the Dragonscale ever was. The Fireman is a hell of a ride from beginning to end, and is every bit as intense as the flames it evokes.

The Fireman, hits store shelves on 5/17. Go check it out.

[My most sincere thanks to William Morrow for the Advance Reader Copy of The Fireman, acquired at PLA 2016]

In 1977, Stephen King chilled readers with a tale of a young couple and their son, and the worst winter to ever pass in a hotel in Colorado. That book, The Shining, was King’s third novel, and thanks in part to the brilliant work of Jack Nicholson and Stanley Kubrick, is widely remembered as the basis for one of the greatest horror films ever. Now, almost forty years have passed since The Shining first hit shelves, and we are granted a rare treat from the master of horror. On September 24th, 2013, Stephen King released Doctor Sleep, a sequel to one of his earliest and most famous novels.

One winter, long ago, one of Colorado’s finest hotels burned to the ground after the aging boiler exploded. Four people were at the Overlook Hotel at the time. Jack Torrance (the recently hired winter caretaker), his wife, Wendy, and their son, Danny (a young boy gifted with the titular “shining”, a type of psychic power), were living in the hotel for the season. Also on location was Dick Halloran, head cook of the Overlook, who had returned from vacation in Florida because of a growing concern for the safety of the Torrance family. Mr. Torrance was killed in the blast while the other three escaped with relatively minor injuries. Torrance had reportedly returned to the hotel’s basement in an heroic attempt to relieve the pressure in the boiler, albeit regrettably too late to save the hotel and himself. The truth of that winter is known only to the survivors.

Years later, Danny Torrance is a grown man struggling with ghosts, both literal and metaphorical. Having inherited his father’s propensity for alcohol, Dan tries to hide from his past, locking away the memories of the Overlook and drinking to numb his psychic abilities, always on the move from town to town. After a time on the road, bouncing from bottle to job and back again, Dan realizes that he has to get his life back together. In a small town in New England (surprise!), Dan finds an AA sponsor and gainful employment at a local hospice. Before long, he’s learning to use his shining to help those who are near death to cross over to the other side, earning the nickname “Doctor Sleep.”

Far across the country, a group of people known as The True Knot are stalking people with shining, feeding off of their powers and extending their lives. They soon set their sights on a young girl named Abra, whose latent shining is a blazing fire next to the flickering match that is Dan Torrance’s power. The True intend to find the girl, torture her to death, and feast and rejuvenate on her power, or “steam.” When she learns of their existence and their plans, Abra reaches out via the shining, attempting to find someone who can help her stand against the True, and finds Dan. Soon the two are communicating, planning a way to defend Abra from those who would do her harm and simultaneously lay Dan’s ghosts to rest once and for all.

King has crafted a delightful tale with Doctor Sleep, continuing the story of a tormented young boy as he passes into adulthood. He skillfully weaves new and old, tying details of The Shining into the present-day narrative. It’s not The Shining all over again, but rather a different, more mature type of horror. Dan is sympathetic, and overwhelmingly human, struggling to flee from the gifts that saved his life when he was a child. Abra is a bright spot in his life, reminding him of the hope his family once had.

If you’re a Stephen King fan, odds are that you’ve already at least considered giving Doctor Sleep a read. I devoured it, and as always, I wanted more when I was done. It’s a fascinating opportunity to see the evolution of King’s writing style and technique, and a great story in its own right.

I recently finished Chuck Wendig’s first novel for young adults, Under the Empyrean Sky. As a fan of Chuck’s blog over at Terrible Minds, I felt I owed it to myself to give one of his full-length books a read, and I’m damn glad that I did.

Under the Empyrean Sky introduces us to our intrepid young hero, Cael McAvoy, captain of a teenage scavenger crew in the Heartland. Cael and his friends sail a land boat across the seemingly endless fields of corn to salvage anything they might be able to sell in their home town of Boxelder, because any extra money they can bring in helps provide for their families.

See, only one thing grows in the Heartland. The Empyrean makes sure of it. Hiram’s Golden Prolific is a modified strain of corn that spreads anywhere it pleases, choking out any other potentially competitive life (and it’s not fond of people walking near it, either). It’s the only seed that the Empyrean distributes to the farmers in the Heartland, and the returns for working for the Empyrean machine are enough to barely survive.

So Cael McAvoy scavenges, but he and his friends are not the only crew at work. The mayor’s son has a crew, number one in salvage recovery in Boxelder, and Boyland Barnes Jr. brings daddy’s money to the fight to ensure that Cael’s crew remains in second place. With tensions running high as the Harvest Home festival approaches, Cael takes his ship out for a prime target, only to be shipwrecked in the corn by Boyland Jr. It’s then that he finds something out in the middle of the field, something no one in the Heartland could have predicted. Vegetables. Fruits. Things that have no right growing in the midst of Hiram’s Golden Prolific. The discovery could make them all rich enough to buy passage to one of the flotillas, massive hovering cities of the Empyrean, where the wealthy live in splendor floating over the Heartland like Cael’s boat over the corn. Or it could get them and everyone they’ve ever loved killed.

Wendig packs one hell of a punch into the pages of this book. Deep characters and rich world building blend seamlessly with gritty violence and some of the most honest dialogue to hit the pages of a young adult novel. While some things might come across as a bit heavy-handed (like Empyrean agent Simone Agrasanto‘s name), most of the novel is quick and sharp, like the leaves of the plant that lends its name to Wendig’s self-dubbed “cornpunk” genre. Under the Empyrean Sky weaves teenage love, sex, violence, and intrigue into a wild land boat ride that will leave you counting the days until the release of volume two.