Skip navigation

Tag Archives: bisexuality

Django Wexler’s latest novel has a mouthful of a title, but it’s an absolute blast.

Davi is tired. She’s been living in a time loop for hundreds of years since she first found herself in The Kingdom, restarting in the same place, the same state of existence, every time she dies. Sometimes, that’s only a few hours (or minutes) into a loop. Sometimes it’s been years. Every time she wakes up in a new loop, she’s greeted by the same old wizard who tells her that it’s her destiny to save The Kingdom. She has tried hundreds of times, and so far, has always ended up the same way: failing to defeat the newly arisen Dark Lord and their horde of villains. What’s the phrase? If you can’t beat them, join them.

This time around, Davi decides, things are going to be different. She’s done fighting the Dark Lord, and is going to use her ability (curse?) of respawning to take the title for herself. It’s going to be hard, though. Subverting your destiny isn’t easy, even when you can take a few hundred tries to get it right. Step one. Kill the old wizard for starters. Step two. Find the nearest band of orcs and gain their trust. Step three. Use that orc band and her own knowledge of the local Guild patrols and fighting tactics to take out a crew and get their gear. Step four. Turn that little orc gang to start building up a proper army, and fast.

Oh, did she mention that she’s only got two months or so to get to the Convocation where the new Dark Lord will be selected? Davi needs to get moving if she’s going to get her tenure as Dark Lord on track, but she has no guarantees that things will end any differently than every time she tried to be a hero. After all, the Convocation is held beyond the edge of the map, as far as the Guild is concerned. She has no experience breaking the standard loop of time, and each day she moves beyond her previous routine is one day further that she’ll have to go if she screws up. She’s headed into unknown territory now, and the fate of her adopted world is at stake.

Wexler’s newest novel is perfect for fans of roguelike games like Hades. It’s an absolutely hilarious and unrepentantly horny book, and I enjoyed the hell out of it. Wexler’s writing traces a line between homage and irreverent humor, particularly where Davi’s footnotes are concerned (after a few hundred lives, she’s lost track of some of the details of her own background, and her memories from Earth are slightly scrambled). Even better? This is book one of a series. How to Become the Dark Lord and Die Trying is available next Tuesday, May 21st.

My utmost thanks to Orbit Books and NetGalley for an eARC in exchange for a fair review.

Daniel M. Ford blew me away last year when I got to read The Warden. At the time, I had said that I was hoping that I would get to spend more time in Aelis’s world soon, and guess what? Necrobane is here.

This book picks up immediately where The Warden left off, so heads up. Here there be spoilers.

Aelis is a necromancer and a noble scion. She’s a child raised in wealth in a large city, trained in magic and combat. In short, she is the antithesis of most of the people that she is, as a Warden, charged to protect. In her efforts to defend the village of Lone Pine, she accidentally activated an unknown number of animated dead of Mahlgren, necromancy-fueled remnants of the last war. While she was able to defeat the handful of skeletons that arose within the chamber she was exploring, she learned that there are far more similar crypts scattered throughout the realm. Now that they’re active, they’re likely to be heading in the direction of her new home. Just as the villagers were beginning to trust the outsider, now she’s got to warn them about an impending invasion of restless dead that are technically only emerging because of her actions.

Rather than leave the people of Lone Pine to fend for themselves, Aelis quickly hatches a plan to seek out a control mechanism that could potentially deactivate the entire enemy force. She narrows down the likely location to a stronghold of a fallen empire and gathers her allies. She may be a skilled and talented Necrobane, able to defeat animated dead with her own magic, but this struggle isn’t a solo venture. Up first, of course, is Maurenia. The half-elf is a skilled soldier and engineer, and her status as Aelis’s lover doesn’t hurt her chances to be invited along. Next is Timmuk, a dwarf merchant and a coworker of Maurenia’s on their last excursion across the frontier of Ystain. Last but not least is Tun, a half-orc woodsman who assisted Aelis on her previous adventure. Tun’s skill as a tracker is invaluable in their journey through the wilderness. Together, they hope to cut off any animated dead before they’re able to even approach Lone Pine. Ideally, they’ll put them down before any tensions between the humans and orcs along the frontier can be strained and reignite a war. Plus, maybe they’ll find some treasure along the way! As long, that is, as the control mechanism actually exists…

Ford’s writing and world-building remain top-notch throughout Necrobane, and it makes a spectacular continuation to the story established in The Warden. The stakes are higher now, and Aelis’s skills are going to be pushed to their limit if the party has any chance of succeeding. I am still wildly in love with this series, and will continue to recommend it for any fantasy fan who enjoys D&D and books like Gideon the Ninth and Legends & Lattes. I know at this point that we’re expecting a 3rd book in Aelis’s adventures in the near future, and I am ready for it.

My utmost thanks (once again) to Netgalley and Tor Publishing for access to an eARC of this book in exchange for a fair review. Today is publication day, so go grab yourself a copy.

When Aelis arrives in Lone Pine, she’s struck almost immediately by the smell of sheep shit. This doesn’t bode well for her scheduled two-year tenure as the new Warden of the small farming village out on the border with orc country. Still, she has no way to contest her station, despite her wealthy heritage. The Lyceum where she studied wizardry saw fit to send her to Lone Pine, even if it doesn’t seem like a proper location for a Warden who specialized in Necromancy.

Truth be told, Aelis would rather be anywhere else. Any urban post. Somewhere closer to her friends and lovers from school. Anywhere were her contractually obligated housing isn’t a broken down, falling apart tower. Anywhere she might have people to protect who aren’t deathly afraid of her. But no. She’s in Lone Pine, and only Martin and Rus, the local innkeepers, have any tolerance for her presence. Almost everyone else shuns her and attempts to avoid her at all costs. It’s a rough start, to be sure, but it’s Aelis’s station, and she’ll do her job. She’s a Warden, after all, not just a wizard.

When a group of adventurers make their way into Lone Pine from a frontier excursion, cart laden with gold to spend in the small town, it seems like the fortunes of the villagers are about to change. However, a violent encounter shatters the peace and sends Aelis on a quest to track down the guilty party. Her journey will take her into the wilderness, and bring her face to face with threats both old and new.

Daniel M. Ford’s The Warden is out in stores today, and I highly recommend it to any D&D player or fantasy adventure fan, especially for those who’ve enjoyed Travis Baldree’s Legends and Lattes or Tamsyn Muir’s Gideon the Ninth. It was an absolute treat to read, playing with tropes and expectations throughout the book. I’ve loved every minute that I’ve spent in this world, and I hope to get to visit it again soon.

My utmost thanks to NetGalley and Tor Publishing Group for access to an eARC in exchange for an honest review.