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Tag Archives: gaming

I’m very late to Wii U ownership, y’all. I got one for the family for Christmas because the classic Wii that has been our Netflix streaming device since I first started my Netflix account will no longer be supported as of January 31st, 2019. It was as good an excuse as any to buy a system I’d wanted for a while, and so I finally have gotten the opportunity to dive into the expansive world that is The Legend of Zelda: Breath of the Wild.

Yes, I know it’s available for the Switch too, but damn it, I was aiming for some level of fiscal responsibility here (and now I only need to reclaim a Nintendo 64 to complete my collection of retired Nintendo consoles). Besides, the Switch version is a port, and it gives me all kinds of happy throwback feelings to playing Twilight Princess on the Gamecube rather than the Wii.

There’s so much to this game. The graphics are gorgeous, and the open world leaves Link free to explore the biggest version of Hyrule that has ever existed. Nintendo took the RPG-lite elements that had been incorporated into Skyward Sword back in 2011 and build it into the most unique entry in the franchise that players will actually talk about. It’s fascinating to go from Skyward Sword‘s depiction of the first hero of Hyrule to the opposite end of the series’ timeline.

It’s not a traditional Zelda game, and I absolutely love it. I’ll spend an hour just coming up with different food combinations. I’ll complete a dozen side quests before taking on the first “real” dungeon of the game (albeit purely to avoid a fight that I couldn’t win with the equipment that I had earned at the time). I wandered into a village that was on my way to another quest, and found a place where I could buy and renovate a house. I’m taking the long way around in a game where you can essentially run off to confront the final boss right away, and I’m having a fucking blast.

I can’t wait to see where Nintendo takes this franchise in the years to come. That is all.

2019 is here, and as is tradition, I’ve got a few goals to share with you.

1.) Reading! Last year, I set a reading goal on goodreads of 200 books. I got through over 230. Now, I do include graphic novels and manga in my challenge count, but I’m fully expecting to be able to exceed 200 books again this year.

I would love to be able to get through:

The Name of the Wind by Patrick Rothfuss.

A Conjuring of Light by V.E. Schwab. I made a major dent in this one while I was on vacation in November, but I need to finish it. Same with Good Omens by Neil Gaiman and Terry Pratchett.

The Worm Ouroboros by E.R. Eddison. (Hey, Philip, are there any titles from your last year list that you actually got around to?)

God’s Last Breath by Sam Sykes. (What did I just say?)

When They Severed Earth From Sky by Elizabeth Wayland Barber. (Okay, seriously)

The Toll by Neil Shusterman. The Arc of a Scythe series is coming to an end. I can’t wait to see how it wraps up, given the way book two ended.

Dune by Frank Herbert. This one’s a re-read, but I haven’t gone through it since high school.

One Piece by Eiichiro Oda. I want to re-start this one too.

Old Man’s War and Head On by John Scalzi.

There’s a LOOOOOT of good stuff on my to-read shelf, y’all. I’m going to take on as many as I can.

2.) Writing!

Hey, I wrote more posts in 2018 than I did in 2017!

By, like, two.

*sigh*

And considering that 2018 lasted for something approximating a decade, that’s pretty awful.

I’d blame losing some of my favorite writing challenges, but that’s just making excuses. There’s no room for that kind of nonsense. I can seek out writing prompts without being handed one or two every week. But if you find any awesome writing challenges, I’d love for you to send them my way.

3.) Create! I got to play a little more with the Makerspace at my library in 2018 than in 2017, and I’ve got some more designs to work on going forward. I need to finish sewing/stuffing a felt Luci from Disenchantment soon, because he’s been sitting on my living room bookshelf taunting me for the last few weeks. I’ve got a Yu-Gi-Oh! card game table that I’m working on with our laser cutter, too. I did a prototype back in November, and I’ve been tweaking that design quite a bit. And of course, I’m hoping that time will allow for me to get back into some cosplay work. I’d be lying if I said I wasn’t planning a Séance costume now that Umbrella Academy is getting a live-action adaptation.

seance

4.) Gaming. I miss playing D&D, y’all. It’s been a hot minute since I had a good campaign going, and I really want to do more with it. There’s talk of teaching the kids, and now a family D&D game is more viable than ever before. Also, V and I have finally gotten our Malifaux crews assembled. I know. It’s been two years since I got the box. I’m getting there. Now I have paints, so I can get that done, and we can play. It’s way more fun to put those damn things together than I expected, too, and now I’m trying to figure out what other characters I can add to my collection to supplement my crew. They’re releasing the 3rd Edition of their rules this year too, but thankfully we’ve both picked masters who are still playable in the updated rule set.

And honestly, there’s probably more goals that I’d like to set for myself, but I’m trying to be realistic here, considering how many years I’ve typed essentially this exact same post.

 

 

Another summer has come and now mostly gone, and the children will be starting school soon. I’m enjoying a few days of vacation time in the aftermath of the Renaissance Festival (which, both in terms of supplemental employment and getting to spend time with friends, was a resounding success), and getting around to some stuff that’s been needing attention at the house. Goodbye old, rotting wood swing set that the previous owner built, hello new swing set that we’ll likely pass on to the next house owner.

The girls have discovered Yu-Gi-Oh on Netflix, and it’s been great fun to introduce them to the card game that I’ve been playing since 2004-2005. The core mechanics have remained largely unchanged, but the introduction of a lot of new types of monsters since I had last played (like, college, 2010) has made for a decent learning curve, even for me. I’m looking at using the laser cutter at the library to make myself a nice, wood engraved playing surface. It would be a) a fun project, and b) a really cool thing to show off.

Speaking of the library, I survived the 2018 Summer Adventure! I’m really tempted to get myself the Welcome to Night Vale “I Survived the Summer Reading Program” patch. I ran more programs for the teens during those two months than I ever would’ve imagined when I took on this job a year and a half ago. I’m still loving the whole Teen Services side of things (though it would be nice if I could go a summer without our Teen Services Librarian leaving). I’m actually excited for the school year to start, because it means that I get to go do more outreach events and book talks at local schools. It’s one of my favorite parts of the job, because it’s part acting and part readers’ advisory.

I’m going to do more writing over the next couple of months. V’s holding me to it, so I know that it’ll actually get done. Until then, we’re going to be celebrating the 12th anniversary of the day we met. Take care, and I’ll see you soon.

So. Overwatch.

It kind of snuck up on me, not going to lie. I remember seeing a few bits and blurbs about it a while back, and getting pretty excited by the sheer variety of the characters (an article about Zarya’s addition to the game really pulled me in). The last new video game I bought for myself (not as a gift for someone else) was Minecraft last summer. Every other game I’ve purchased within recent memory was a used Wii game or a “new” game for my NES or Super Nintendo. My playthroughs of the Arkham Asylum games and Injustice were facilitated by my local library rather than dropping money I didn’t have on a game I didn’t need. But there was something about Overwatch that just called to me. Maybe it was the comparisons to things like Team Fortress 2. Maybe it was the promise of something so drastically different coming from the folks at Blizzard.

So yeah, I’ve been playing a lot. Not so much as some of my friends, but I waited almost two weeks after it came out to start. It arrived as a belated birthday gift, and I’ve been loving it. There’s not a lot of change from one gametype to another. You’re attempting to capture or defend a series of points on the map or escorting/defending a moving payload or capturing/defending a point and then escorting/defending a payload. It’s fairly straightforward, but with each player on either side being able to choose from any one of 21 unique heroes, it’s never the same match twice.

A lot of the joy is in that variety. You can change heroes any time you choose, so long as you’re willing to return to a spawn point (you can also switch at respawn), and so you’re never lacking a character who can counter an enemy’s strengths or offset an ally’s weaknesses. Because of this, it’s really in your benefit to learn to play as many of the different heroes as possible, or at least one for each category (offense, defense, tanks, and supports).

Lucio’s great fun for me. Speed, healing, and a knockback effect let him excel at holding a point when you’re near ledges. Being able to self-heal puts him at the top of the support list for me, even though he lacks Mercy’s oomph as a healer. He’s agile, and in the right hands can harass an enemy team just as well as Tracer. His speed boost can be used from the beginning of the round to get your entire team to the objective sooner, too.

Hanzo. You’ve got to love a sniper with a bow and the ability to climb over a lot of the obstacles in his way. His mobility is second really only to Genji. His ultimate is devestating to anyone who can’t get out of the way. I know that he’s a defensive character, but he’s mobile enough to be valuable to attacking teams as well, depending on the map, especially since his sonic arrow provides enemy recon faster than Widowmaker’s ultimate (albeit for a shorter time and over a smaller area).

Pharah is my go-to offense hero. I’m learning Tracer, and Soldier 76 is ridiculously straightforward for anyone who has ever played an FPS, but Pharah’s range and power maker her one of my favorites. On an open map, she can rain down rockets on an enemy team, with her hover ability rendering her very difficult for most heroes to accurately hit. She can also make good use of her rocket launcher from the ground, saving her jump jet for an emergency escape.

I’ve never been big into MMOs, and so my experience with tanking is rather lacking. Still, Winston makes for a great introductory character to the role. He lacks range with his weapon, but it auto-hits anything in range. Combine that with his leaping, and you can catch a lot of squishier heroes off guard. He can easily be used to clear of room of Symmetra’s turrets by combining his cannon and shield.

And then there’s Junkrat. Stupid fun. I love TF2’s Demoman, and Junkrat takes all of the grendade launcher goodness and adds a pseudo-stun with his steel trap. If I’m on defense, and there’s not already a Junkrat on the team, he’s a sure pick at some point in the match.

So, yeah. I’m learning more of the heroes, because everyone has a place somewhere in the game. Finding which hereos work best together is a lot of fun, and Blizzard is already talking about DLC heroes, maps, and gametypes in the future.

Now I’m going to try to get some actual story writing done. Until then!

I’ve accomplished a goal that I’ve had for six years. I finally acquired print copies of the Dungeons and Dragons 3.5 core rule books.

Yes, it’s kind of a big deal. There’s something awesome about having the actual books and not having to rely on PDF versions, especially when outlets for laptops are limited in our gaming spaces. Granted, I don’t have as much use for them right now as I would have a few years ago (mostly due to playing a lot of Pathfinder of late). However, I plan (and oddly enough, even hope) to be a parent someday. So when the girlfriend and I finally do have a kid, they’ll eventually be old enough to pick dad’s Player’s Handbook off the shelf. On that day, family game night gets a lot more interesting.

“Honey, get the dice and the video camera. We’ve been waiting for this moment.”

“Remember, offspring, beauty is in the eye of the beholder. So is antimagic, disintegrate, scorching ray…”

“Two rules. Keep the cleric alive, and never split the party.”