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Tag Archives: Breath of the Wild

I’m very late to Wii U ownership, y’all. I got one for the family for Christmas because the classic Wii that has been our Netflix streaming device since I first started my Netflix account will no longer be supported as of January 31st, 2019. It was as good an excuse as any to buy a system I’d wanted for a while, and so I finally have gotten the opportunity to dive into the expansive world that is The Legend of Zelda: Breath of the Wild.

Yes, I know it’s available for the Switch too, but damn it, I was aiming for some level of fiscal responsibility here (and now I only need to reclaim a Nintendo 64 to complete my collection of retired Nintendo consoles). Besides, the Switch version is a port, and it gives me all kinds of happy throwback feelings to playing Twilight Princess on the Gamecube rather than the Wii.

There’s so much to this game. The graphics are gorgeous, and the open world leaves Link free to explore the biggest version of Hyrule that has ever existed. Nintendo took the RPG-lite elements that had been incorporated into Skyward Sword back in 2011 and build it into the most unique entry in the franchise that players will actually talk about. It’s fascinating to go from Skyward Sword‘s depiction of the first hero of Hyrule to the opposite end of the series’ timeline.

It’s not a traditional Zelda game, and I absolutely love it. I’ll spend an hour just coming up with different food combinations. I’ll complete a dozen side quests before taking on the first “real” dungeon of the game (albeit purely to avoid a fight that I couldn’t win with the equipment that I had earned at the time). I wandered into a village that was on my way to another quest, and found a place where I could buy and renovate a house. I’m taking the long way around in a game where you can essentially run off to confront the final boss right away, and I’m having a fucking blast.

I can’t wait to see where Nintendo takes this franchise in the years to come. That is all.