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Anequs is a young Indigenous woman born and raised on the island of Masquapaug, far from the colonizing influence of the Anglish people. After spotting a Nampeshiwe, one of the dragons once common in the area, she quickly goes home to tell her family what she has seen. Uncertain if it was really there or just a vision, she ventures back out the following day and finds not the adult dragon, but a Nampeshiwe egg—the first one seen in generations.

When the baby Nampeshiwe hatches in front of the entire community of Masquapaug, she chooses Anequs to be her bonded partner. Anequs names her Kasaqua and becomes the first Nampeshiweisit (dragon partner) in the memory of anyone on the island. Now Anequs would’ve been perfectly content to stay in her family home and raise the dragon there until Kasaqua, in a moment of fear and pain, releases her breath weapon. Seeing the raw destructive power even a baby dragon possesses convinces Anequs to follow her older brother’s advice and apply for Kuiper Academy, the Anglish dragoneer school in the distant city of Vastergot.

Soon, Anequs is off to another world, one where the white men control everything from how history is taught to who gets to be paired with a dragon. The school accepts her application, but the threat of death for Kasaqua if she can’t learn to be tamed to their standards looms over everything.

Anequs doesn’t fit in at the school, since she wasn’t raised in Anglish society. She doesn’t know the rules that she’s supposed to follow, and so she rapidly befriends the other “misfits” of sorts, including an autistic student (in one of the most accurate and sympathetic portrayals I’ve ever encountered in literature), the one other Indigenous dragoneer, and one of the laundry maids. She spurns the use of the assigned surname Aponakwesdottir, insisting that the only name that she needs is Anequs. She can read and write, which is more than many of the white students and professors expect of her. In short, neither Anequs nor Kasaqua are what the students and staff and Kuiper anticipated. Nor is the school what Anequs had hoped for, with the narratives and views of white men dominating every aspect of the society. Now she must navigate adolescence, dragon-rearing, school, and an openly hostile culture that would prefer her not to exist.

To Shape a Dragon’s Breath is brilliant. The world is simultaneously strange and familiar, set on an Earth in the early industrial age with technological innovations driven by dragons, who can break matter down into component elements with their breath. The breadth and depth of the worldbuilding is staggering, with tremendous care put into the little details. The scientific processes are as thoroughly explored as any contemporary fantasy’s magic system, with almost every aspect having a real-life counterpart. I loved following Anequs as she learned about the world beyond the boundaries of her island, and I can’t wait to come back to the world of the Nampeshiweisit.

Moniquill Blackgoose’s To Shape a Dragon’s Breath is out in the wild today. Go catch yourself a copy.

My utmost thanks to Random House/Ballantine and NetGalley for providing me with an eARC of the book in exchange for an honest review.

The Beyond is ever-shifting, a fluctuating space of deadly light and impassible dark, filled with dangerous creatures. An adventuring party must consist of six members in order to venture across the Beyond. One Gate (to open the way and find the paths in the shifting wilderness), one Ghost (who becomes a silent, intangible scout once in the Beyond), one Shotgun (the party’s primary combatant), one Voice (the polyglot communications specialist), one Lantern (to light the way), and one Keeper (who remains behind at the group’s Keep, maintaining a stable entry platform that bridges the Beyond and the solid reality of the Realms. These six members make a Hex. Why six? Something about the magic that the dragons use to travel through the Beyond on their own can only be replicated by a group of six. Too many more than that, and the Beyond can destabilize even further. Too few, and you can’t be protected from the various monsters that call that nightmare place home.

Esther is a Lantern, but she’s semi-retired. Her Hex was suspended from operating a year ago, leaving the rest of her closest friends out of work. One night, a mysterious phone call wakes Esther, a single word from David, her son and the Keeper of the Hex. Immediately, she springs into action to gather the other members of the Hex and rally at the Keep to gather information. David, it seems, has been kidnapped, leaving his spouse Kai and their children behind in the unguarded Keep. Someone has captured him, and Esther must journey across the Beyond to find the party responsible. While Marianne, Gus, Lydia, and Faye all answer Esther’s summons, not all of the Hex is happy to see her again, especially since their suspension means that they’re not technically supposed to be operating in the Beyond at all.

So begins a covert mission to find David and bring him safely home. After all, what wouldn’t a parent do to protect their child?

Kate Elliott has crafted a phenomenal sci-fi novella with group mechanics reminiscent of a Dungeons and Dragons party. I’m fascinated by both the Beyond and the many Realms that it links, and I’m honestly sorry that this is my first time tackling one of her stories. I hope that she revisits this world again soon.

The Keeper’s Six is out today. I hope you enjoy it as much as I did.

My utmost thanks to Tordotcom for providing an eARC of this novella in exchange for a fair review.